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Human Origin Apocalypse

Multiplayer Pandemic-Themed Roller Game with Global Leaderboard

A casual multiplayer roller game built by the Advisory Apps team during the COVID-19 lockdown — players control a virus character that rolls around a stylised 3D city, consuming vehicles and objects to grow bigger, with real-time multiplayer matches and a global leaderboard for worldwide bragging rights.

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Human Origin Apocalypse screenshot 1
Human Origin Apocalypse screenshot 2
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Overview

About this project

Human Origin Apocalypse is an internal passion project the Advisory Apps team built during the COVID-19 lockdown to keep the studio creatively engaged while client work slowed. Built on a real-time game engine, the title puts players in control of a pandemic-themed virus character — SARS, COVID-19, or H1N1 — that rolls through a stylised 3D city map, consuming cars, pedestrians, and buildings to grow larger over the course of each round. The game ships with both single-player and online multiplayer modes, a global leaderboard for cross-region competition, character selection, score tracking, and in-game audio and tutorial controls — a self-contained casual game loop designed for short play sessions.

What We Delivered

Key features & capabilities

Virus Roller Mechanic

Players control a virus character that rolls around the city map, consuming vehicles, pedestrians, and objects to grow larger as the round progresses.

Real-Time Multiplayer

Online multiplayer mode lets players join the same map and compete head-to-head to dominate the city and out-grow opponents.

Single Player Mode

Self-contained solo gameplay for quick offline sessions and warm-up runs before jumping into multiplayer matches.

Global Leaderboard

Persistent worldwide ranking that lets players track high scores and challenge top players across regions.

Pandemic Character Roster

Choose from multiple themed virus characters — SARS, COVID-19, and H1N1 — each with their own visual identity on the city map.

Stylised 3D City Map

Hand-crafted low-poly 3D environment populated with cars, ambulances, and street-level props as consumable objects.

Round-Based Score Loop

Score tracking, game-over screens, and quick-restart flow tuned for casual play sessions of a few minutes at a time.

In-Game Audio & Tutorial

Built-in options menu with separate music and sound-FX toggles plus a how-to-play guide so new players can ramp up without leaving the game.

Game-Engine Foundation

Built on a real-time game engine to deliver physics-based rolling, smooth animation, and consistent performance across the gameplay loop.

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